Archive | Video Games

Not In My Game – When the Realities of War Meet the Virtual World of Video Games

EA's new Medal of Honour game

As we approach the orgy of videogame releases that accompanies the winter months, EA are finally unleashing their PR army and flooding us with information about the upcoming reboot of the Medal of Honor franchise. Following the lucrative example set by Call of Duty, Medal of Honor is being dragged out of the muddy fields of World War II and thrown headfirst into the sandy deserts of the War on Terror. The M1 Thompson, French villages and Market Garden are out, and the M16, Afghan mountains and Shock and Awe are in. But with these modern trappings comes the unshakeable feeling that something is a little off – I’ve spent hundreds of hours trekking through virtual Europe and slaughtered countless digital Nazis, so why is it that as soon as I’m handed a controller and told to go kick Al-Qaeda’s ass I feel uneasy?

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The Uneasy Marriage of Polygons and Prose

When it comes to the appreciation of good writing, you have to try pretty hard to find a medium lower on the cultural pecking order than video games. Even as a self-confessed hardcore gamer, I find it hard to argue with this general assumption. Storytelling in games is often little more than an afterthought, something used to paper over the cracks as game designers desperately try to crowbar together action set piece after action set piece.

Modern games offer us fantastic worlds to explore, cutting edge graphics and complex yet intuitive gameplay. So why is it that as soon as they try to put one word after another the whole thing falls apart? Can the games industry simply not attract talented writers, or are there other factors at work here?

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